Join Ryan Kittleson for an in-depth discussion in this video Modeling the basic sole shape, part of ZBrush: Modeling Footwear.
- [Instructor] I like to start…by making the sole of the shoe first.…It's a bit more of a precisely defined shape than the upper,…so we can start off with a solid foundation…and then build out from there.…Now there's lots of ways…that you could go about modeling this,…but I'm gonna use the Z modeler brush…with a fairly standard poly-modeling approach.…And even though the sole is curved,…I'm going to model it flat to begin with…and then curve it when it's done,…which I think will make the process simpler.…Okay, so what I want to start out with…is a flat polygon plane.…My scene, by default, has a cube in it that I started with,…so what I want to do is turn that cube into a plane.…
I mean, there's lots of ways you could do this.…You could import a plane or whatever,…but we're just gonna go to Geometry,…and I'm gonna bring this to the lowest subdivision level.…I'll hit Shift-F to turn on wireframe,…and you can see there's still some polygons in this,…so I'm gonna reconstruct the subdivision levels all the way,…'til it's just a cube.…
- Creating the sole
- Modeling the basic sole shape
- Making a template for the repeating treads
- Tweaking the sole geometry
- Making the basic upper shape
- Creating the laces
- Making a shoelace brush
- Adding the fine details
- Sculpting specific leather detail
- Sculpting the irregularities
- Making fuzzy suede texture
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson4h 49m Beginner
1. Creating the Sole
2. Making the Upper
3. Creating the Laces
4. Adding the Fine Details
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