Join Ryan Kittleson for an in-depth discussion in this video Modeling the basic sole shape, part of ZBrush: Modeling Footwear.
- [Instructor] I like to start…by making the sole of the shoe first.…It's a bit more of a precisely defined shape than the upper,…so we can start off with a solid foundation…and then build out from there.…Now there's lots of ways…that you could go about modeling this,…but I'm gonna use the Z modeler brush…with a fairly standard poly-modeling approach.…And even though the sole is curved,…I'm going to model it flat to begin with…and then curve it when it's done,…which I think will make the process simpler.…Okay, so what I want to start out with…is a flat polygon plane.…My scene, by default, has a cube in it that I started with,…so what I want to do is turn that cube into a plane.…
I mean, there's lots of ways you could do this.…You could import a plane or whatever,…but we're just gonna go to Geometry,…and I'm gonna bring this to the lowest subdivision level.…I'll hit Shift-F to turn on wireframe,…and you can see there's still some polygons in this,…so I'm gonna reconstruct the subdivision levels all the way,…'til it's just a cube.…
- Creating the sole
- Modeling the basic sole shape
- Making a template for the repeating treads
- Tweaking the sole geometry
- Making the basic upper shape
- Creating the laces
- Making a shoelace brush
- Adding the fine details
- Sculpting specific leather detail
- Sculpting the irregularities
- Making fuzzy suede texture
Skill Level Intermediate
1. Creating the Sole
2. Making the Upper
3. Creating the Laces
4. Adding the Fine Details
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