Mirroring geometry across an axis


show more Mirroring geometry across an axis provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
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Mirroring geometry across an axis

There may be times when you want to flip a model from one side to the other. You can mirror geometry left to right, front to back, or top to bottom. The process isn't as straightforward as I would prefer, as it involves a bit of a roundabout process, but in the end it's a lot easier than re-sculpting something in reverse. Let's open up the DemoSoldier. I am also going to expand the Geometry and the Deformation sub-palettes. Let's zoom in so we can see it a little bit more easily.

Let's say that we want this guy's shoulder pad on the other shoulder. Hold down Alt and just click on the shoulder pad. That makes it the active subtool. I will talk about subtools more in later movies, but for now it's sort of a model within a model. Now, click on Mirror in the Deformation sub-palette. We get an error message because ZBrush can't mirror objects with subdivision levels. Hopefully, Pixologic fixes this in the future. For now, we have to do a little workaround. We are g...

Mirroring geometry across an axis
Video duration: 1m 49s 2h 58m Beginner Updated May 07, 2015

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Mirroring geometry across an axis provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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