Maya: Retopology for Animation
With Ryan Kittleson
Liked by 285 users
Duration: 1h 1m
Skill level: Beginner + Intermediate
Released: 9/20/2018
Course details
Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
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Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Meet the instructor
Learner reviews
Contents
What’s included
- Practice while you learn 2 exercise files
- Learn on the go Access on tablet and phone