Masking off parts of your model


show more Masking off parts of your model provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
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Masking off parts of your model

Masks in ZBrush work like masking tape. You put the mask in the areas that you don't want to be affected by any editing. By using masks, you protect parts of the model from being changed. Let's open up the SuperAverageMan from the Spotlight. I just want to zoom in more close on the body so we can see what we're doing. Now the way to go into Mask mode is by holding down Ctrl. You'll notice that the Brush and the Stroke icons have changed. While holding down Ctrl, just simply brush on the model.

When the Mask is applied it, darkens the polygons. Now, if you release the Ctrl key and sculpt with any brush, you'll notice that the mask area is unaffected. Let's just undo that. Polygons can also be partially masked. You can see as it is, some of the polygons are darker than others. The ones that are not quite as dark are only partially masked and will receive only a fraction of the effect from any edits. You can make a mask blurrier by holding down Ctrl and clicking once o...

Masking off parts of your model
Video duration: 2m 28s 2h 58m Beginner Updated May 07, 2015

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Masking off parts of your model provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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