Masking geometry


show more Masking geometry provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training show less
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Masking geometry

When you are starting to add detail to a model, there are going to be times when you want to apply a mask to the model to restrict changes to certain areas on the surface. Masking in ZBrush is kind of like masking in a digital paint program such as Photoshop. You're basically creating a selection and saying anything within that selection cannot be changed. The great thing about ZBrush is you are actually doing this in 3D to a 3D model. Applying mask is pretty straight forward. I'm going to start of with the most basic way to apply mask and that is to use a rectangular selection.

So to do this, I have my model here, and I have the greenMan_v01 model loaded on the canvas, and it's in Edit mode, and I'm going to hold the Ctrl key and I'm going to drag from an area on the canvas, a blank part of the canvas and you can see this rectangular selection appears. Now as I drag over the model, you can see the mask portions in the semi-transparent part of the marquee. I'm j...

Masking geometry
Video duration: 5m 43s 6h 10m Beginner

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Masking geometry provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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