- ZBrush certainly has a wide array of brushes that do…amazing things.…But there are some very useful brushes that are missing…from the default installation.…One custom brush that I use all the time is a stamp brush.…In this video I'll show you how to set it up and save it…for future use.…Now, there's lots of reasons why'd you want to stamp…things on your model.…Maybe you want to add texture or a decal.…In this exercise, I'm going to put a credit tag on…the model so that when I sell 3D prints of it,…people can see who made it.…For this brush, I'm going to start from the standard brush.…
You can see a brush up here in the upper left.…If the standard brush isn't active right now,…you can activate it by hitting B, S, T.…When we use this brush we don't want to drag out…a stroke, we want to actually just drag out one rectangle…stamp of it.…So let's change the mode to drag rect.…Now if you try to sculpt on the model you can see that…it's kind of faint, but you might see this circle kind of…growing and shrinking as I move the cursor…
Author
Updated
12/18/2018Released
5/24/2016Skill Level Intermediate
Duration
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Introduction
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Welcome1m 14s
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Using the exercise files1m 54s
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May (2016)
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Setting up a default project7m 10s
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June (2016)
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Making a custom grid5m 48s
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Customizing the interface5m 37s
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Making a stamp brush6m 17s
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July (2016)
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August (2016)
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September (2016)
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Making a Whittled Wood look3m 56s
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Making a custom Paint Brush6m 32s
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Saving masks for later use5m 55s
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October (2016)
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Saving masks with layers5m 10s
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Editing UVs in Zbrush8m 16s
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November (2016)
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Making a wireframe model10m 15s
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Making a filigree pattern12m 32s
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December (2016)
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Masking a model's open edges3m 22s
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January (2017)
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Making a tiling track brush10m 20s
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Making subtool names unique2m 47s
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February (2017)
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Simulating a pottery wheel3m 17s
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March (2017)
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Scaling tips4m 13s
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April (2017)
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May (2017)
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Making a shirt with a collar11m 38s
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June (2017)
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July (2017)
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Closing complex holes5m 37s
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August (2017)
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Using the adjust plugin3m 17s
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ZSceneManager plugin7m 34s
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Sculpting a tree branch9m 11s
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September (2017)
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Editing macros10m 46s
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October (2017)
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Using sensitive slider mode2m 27s
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Adding noise to a brush3m 51s
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Turning 2D clip art into 3D5m 22s
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November (2017)
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Cutting a model with keying6m 39s
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December (2017)
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Importing UV maps3m 24s
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Organizing subtools2m 36s
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January (2018)
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Advanced scale management10m 23s
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February (2018)
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2D painting with QuickSketch3m 59s
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Creating ring sizes15m 40s
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March (2018)
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Painting materials3m 11s
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Appending custom primitives12m 39s
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April (2018)
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Decimating flat surfaces4m 56s
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Picking colors2m 7s
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Repeating a stroke3m 39s
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May (2018)
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Making a fillet4m 34s
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June (2018)
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Making a toon outline5m 7s
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Using PolyGroupIt5m 6s
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July (2018)
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Using Merge Undo4m 13s
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Using Project Primitive5m 20s
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August (2018)
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Toggling see-through mode1m 27s
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September (2018)
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Remove warning pop-ups3m 35s
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Masking with Smart Transpose2m 10s
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October (2018)
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Scaling in two axes1m 23s
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November (2018)
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Polygrouping by normal2m 18s
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Making view presets2m 42s
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Avoiding DynaMesh glitches5m 27s
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Styling hair9m 8s
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December (2018)
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Fixing curve snap issues3m 59s
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Making a wireframe turntable3m 21s
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Video: Making a stamp brush