Making new subtools


show more Making new subtools provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
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Making new subtools

Now that we've got the basics out of the way, I want to show you some of the more advanced things you can do with subtools. You can make new subtools either by importing other models or by cutting up existing tools and subtools. Let's open up the hankbody exercise file and expand the Subtool palette. Since this is a tool instead of a project, I am going to have to click and drag to open it and then go into Edit mode. Let's also hit F to zoom in a little bit, and I want to close the Light Box down so that's out of the way. So over in the Subtool palette, the way we bring in more subtools is by clicking on Append.

This shows us all the other tools that are loaded into memory, as well as primitives. Right now, the clothing isn't loaded into memory, so let's go do that. Now that we can see the hankclothes here in the toolbox, let's go back to hankbody. I am just going to scroll down and let's click Append. Now we can pick the clothes. For appending, you'll want...

Making new subtools
Video duration: 3m 12s 2h 58m Beginner Updated May 07, 2015

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Making new subtools provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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