Now that we've got the basics out of the way, I want to show you some of the…more advanced things you can do with subtools.…You can make new subtools either by importing other models or by cutting up…existing tools and subtools.…Let's open up the hankbody exercise file and expand the Subtool palette.…Since this is a tool instead of a project, I am going to have to click and drag…to open it and then go into Edit mode.…Let's also hit F to zoom in a little bit, and I want to close the Light Box down…so that's out of the way.…So over in the Subtool palette, the way we bring in more subtools is by…clicking on Append.…
This shows us all the other tools that are loaded into memory, as well as primitives.…Right now, the clothing isn't loaded into memory, so let's go do that.…Now that we can see the hankclothes here in the toolbox, let's go back to hankbody.…I am just going to scroll down and let's click Append.…Now we can pick the clothes.…For appending, you'll want to open Ztools rather than ZProjects.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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