Join Ryan Kittleson for an in-depth discussion in this video Making leaves on the tuning keys, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] For the stems that I'm using as tuning keys, … I'd like to add a fun little touch. … Let's put some leaves on the stems … for a nice extra visual reference … to the fact that this guitar is … built directly out of a tree. … Alright, so I'm going to append a new plane. … Let's go ahead and select that. … And I'm going to come down to initialize, … and actually set this as a Q grid. … Two and two and two is good. … So, hitting shift + F to turn on wireframe. … Now let's go into solo mode, … and let's just start making some edits to this. … I'm going to hit X to turn on symmetry. … And we're just going to push and pull … some things to kind of make a little bit … of a leaf shape here. … Okay, one thing I'd like to do … is have sort of a wave shape, … or a bulge on either side of it. … So let's get the zmodeler brush out, … and I'm going to insert an edgeloop … on either side of this. … And I'm going to come around to this view, … and mask while holding down alt, … so I get an inversion. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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