From the course: ZBrush: Modeling Footwear
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Making the final adjustments - ZBrush Tutorial
From the course: ZBrush: Modeling Footwear
Making the final adjustments
- [Instructor] By many measures we are already done, but there are a few last things that we can do to make this shoe the best we can. The scene file can be cleaned up, in case it needs to be exported to another program. And little tweaks can be made to fix sculpting or overlap issues. And it's a good chance to look everything over and see if we missed anything. Okay, so let's jump in to the subtool palette here. And let's just make sure everything is named like it should be. One thing I know we didn't do is change the stitches on the quarter to their own name, after we separated them from the quarters. So let's go ahead and rename that. Call it quarter stitches. And let's see the fibers on the quarter could also be renamed. Quarter fibers. So on and so forth. Go ahead and see if there's anything else that you need to rename in your file. Something else I wanna look at is the little tiny details that will help this look more natural, as opposed to generated on a computer. So I wanna…
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Contents
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Sculpting the irregularities6m
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Adding leather texture3m 52s
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Sculpting specific leather detail3m 30s
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Adding fabric textures5m 17s
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Sculpting stitches4m 56s
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Making stitches with insert mesh5m 55s
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Making fuzzy suede texture8m 54s
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Adding stitches around the welt3m 36s
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Making the final adjustments3m 33s
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