From the course: ZBrush: Tips & Tricks
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Making a Whittled Wood look - ZBrush Tutorial
From the course: ZBrush: Tips & Tricks
Making a Whittled Wood look
- With digital sculpture software, we can not only make whatever we want, but also make things that look like they were sculpted out of all kinds of real-world materials. In this video, I'll show you an easy way to get the look of roughly carved wood. So I've got the gargoyle statue open, and I want to give it a surface treatment so that it looks like the sculpture was whittled away by hand with a knife. Now you could do this by hand, for example, by coming in with the flatten brush, maybe, B-F-A, and you can come in here and try to make it look like you whittled away at this, and the effect might be kind of cool, but it's really time-consuming. So I'm going to hit Control-V to undo this, and let me show you a way to automate this. Now before making any big changes, what I like to do is make a morph target, so that I can always come back to the way it was before I started making big changes. So you can click Del M-T if it's got that button active, and now we can just go ahead and…
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- precise_corners.zip
- dynamic_brush_size.zip
- stamping_out_copies_of_your_model.zip
- make_fillet.zip
- repeat_stroke.zip
- reference_images.zip
- advanced_polygrouping.zip
- duplicate_with_gizmo.zip
- subdivide_masks.zip
- constrain_proportions.zip
- toon_outline.zip
- smooth_evenly.zip
- subdivide_part.zip
- toggle_solo_and_transparent_modes.zip
- advanced_scale.zip
- pick_colors.zip
- Adjusting_viewport_brightness_and_contrast.zip
- Working_with_dynamic_brush_scale.zip
- Scaling_Tips.zip
- Making_folds_on_low_poly_clothing.zip
- Deleting_tools_from_the_tool_palette.zip
- Storing_camera_views_with_timeline.zip
- Setting_preferences_for_recording_movies.zip
- flat_surfaces.zip
- paint_shadows.zip
- removing_material.zip
- view_presets.zip
- dynamesh_glitch.zip
- restore_pressure.zip
- styling_hair.zip
- snap_issues.zip
- seethrough_mode.zip
- wireframe_turntable.zip
- color_and_material_fill.zip
- adjust_curve.zip
- Scale_2_axis.zip
- Snake_Hook.zip
- Polygrouping_by_Normal.zip
- Closing_complex_holes.zip
- move_objects.zip
- timelapse_video.zip
- custom_primitives.zip
- merge_undo.zip
- ring_sizes.zip
- remove_warnings.zip
- smart_transpose.zip
- live_booleans.zip
- project_primitive.zip
- Polygroupit.zip
- Automating_thickness_extrusion_with_a_macro.zip
- Adding_thickness_to_a_model_with_subdivision_levels.zip
- Decimating_the_inside_of_a_model_for_3D_printing.zip
- Growing_or_shrinking_a_selection_with_hotkeys.zip
- Making_a_macro_to_expand_or_contract_masks.zip
- Making_Macros_to_toggle_Anti_aliasing.zip
- Making_a_custom_ledge_brush.zip
- Giving_the_move_brush_a_sharp_point.zip
- Making_a_Whittled_Wood_look.zip
- Selecting_more_precisely_with_Magnifying_Glass.zip
- Making_custom_paintbrush.zip
- Saving_masks_for_later_use.zip
- Saving_masks_with_layers.zip
- Scaling_models_without_ruining_detals.zip
- Ex_Files_Editing_UVs.zip
- Turning_a_model_into_a_bas_relief_model.zip
- Projecting_texture_without_projecting_shape.zip
- Making_a_wireframe_model.zip
- Deleting_masked_and_hidden_polygons_with_a_hotkey.zip
- Deleting_Polygons_from_a_model_with_subdivision_levels.zip
- Making_a_filigree_pattern.zip
- Making_a_model_subdivide_like_other_software.zip
- Subdividing_a_model_without_losing_volume.zip
- Smoothing_a_model's_open_edges.zip
- Masking_a_model's_open_edges.zip
- Creating_a_custom_alpha_within_Zbrush.zip
- Making_a_tiling_track_brush.zip
- Making_Subtool_names_unique.zip
- Smoothing_an_entire_model_at_once.zip
- Inflating_and_Deflating_an_entire_model_at_once.zip
- Making_a_custom_Grid.zip
- The_3_different_Modes_of_making_3D_forms_in_Zbrush.zip
- Engraving_text_around_the_inside_of_a_ring.zip
- Creating_new_object_morphtargets.zip
- Keeping_polygroups_when_decimating.zip
- Making_cracked_and_peeling_paint.zip
- Making_a_shirt_with_collar.zip
- Modular_character_design_zbrush.zip
- Using_the_bump_viewer_material.zip
- Splitting_up_a_model_that_is_too_big_for_a_3D_printer.zip
- Examine_silouhette_with_a_flat_material.zip
- Setting_the_camera_to_a_more_natural_view_angle.zip
- Using_some_hidden_secret_settings.zip
- Switching_between_clay_polypaint_and_textured_views.zip
- Making_a_stamp_brush.zip
- Making_an_insert_mesh_brush_for_primitives.zip
- Saving_custom_color_with_the_system_palette.zip
- Fixing_scale_problems_in_Zbrush.zip
- Keeping_texture_maps_from_flipping.zip
- Using_the_adjust_plugin.zip
- Zscene_manager_plugin.zip
- DefaultZScript.zip
- Adding_a_background_image.zip
- Using_sensitive_slider_mode.zip
- Adding_noise_to_a_brush.zip
- Simplifying_the_transpose_line_and_gizmo_modes.zip
- Turning_2D_clip_art_into_3D.zip
- Making_cartoony_eyes_for_3D_printing.zip
- Cutting_up_a_model_for_printing_in_parts.zip
- Cuting_a_model_with_keying.zip
- Making_a_model_hollow_for_3D_printing.zip
- Importing_UV_maps.zip
- Organizing_subtools.zip
- Automatically_generating_polygroups.zip
- Locking_object_surface_of_another_object.zip