This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
- Hello and welcome to this end to end course about ZBrushCore. My name is Pablo Munoz, and I'll be walking you through the entire process of building and sculpting the creature that you can see on screen. I'll make sure I share my workflows and sculpting techniques while using practical examples that you can follow. ZBrushCore is a streamlined version of ZBrush, and it's a fantastic software to sculpt your ideas in 3D. Together we'll explore the user interface, so you can navigate the 3D space with confidence. We'll take a look at different options to create objects in 3D, as well as how and where to use the sculpting approaches.
We will dive deep into the brush system in ZBrushCore, and learn how to create our own custom brushes. We'll also learn how to use alphas for detailing, PolyPaint for texturing, and of course we're going to talk about materials, lighting, and rendering so that we can bring our creations to life. This course is ideal for beginners with no prior knowledge of ZBrushCore, but also perfect for any intermediate or advanced user that wants to polish their sculpting techniques or skills, and learn a few tricks to enhance their workflows. By the end of the course, you'll be able to start a project from scratch, and take it all the way to it's completion.
I look forward to seeing what you come up with, so let's get started.
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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