Once you have the base and the larger pieces describing the main volumes, you can start adding more details with other objects and making further refinements to the designs with the previously discussed set of brushes.
- [Instructor] All right, I think we've made great progress…in a short amount of time.…Our creature is looking good,…but we need to define it a bit better.…A great character design is the result…of many things coming together.…But a good rule of thumb for an appealing character…is to balance the use of large volumes,…medium shapes and small details.…So with that in mind let's go ahead…and add some details using the creature shapes IMN brush.…At this time we can insert any object to add visual interest…or just to fill in an area.…I'm going to start with this object,…and just add it to this area, like so.…
And this time instead of worrying too much…about the placement of the object,…since we have already established the overall shapes,…I'm going to drag tiny instances of these different objects,…multiple times, just to create variations…and add details by overlapping the inserted objects.…Now this is such an easy way to work…that it is easy to over do it,…and you end up with a creature that has no design…with a bunch of details all over the place.…
- What is kitbashing?
- Advanced IMM brushes and Curve brushes
- Useful brushes for kitbashing
- Creating your own asset library
- Building organic shapes
- Creating and adjusting insert brushes
- Building hard surface shapes
- Fine-tuning shapes
Skill Level Intermediate
ZBrush and SubD: Design for 3D Printing with SLAwith Jean Gorospe1h 57m Intermediate
1. Intro to Kitbashing
2. Kitbashing Exercise
3. Building Your Own Organic Kit
4. Building Your Own Hard Surface Kit
5. Model Presentation
Render and presentation5m 53s
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