Insert brushes are very useful to build volumes very quickly and also to add pre-defined shapes to an existing model. In this video, take a look at how IMM brushes work and a few scenarios where they might come in handy.
- [Instructor] One of the best ways…to explore design options and to quickly build shapes…is the use of IMM brushes,…which I left out from the video about the brush system.…So let's take a look at what IMM brushes are…and how to use them.…I'm going to select the head of our creature…and zoom in a little bit.…Now let's go ahead and select the IMM Primitive brush…at the bottom of the UI.…And IMM stands for Insert Multi Mesh brush.…So what this allows you to do…is insert basic geometrical forms into your mesh.…
So let's click and drag here on the side of the head.…Something like that.…As you can see, the new geometry is just a sphere,…but the great thing about this process…is that ZBrushCore automatically masks out…everything but the inserted mesh.…So after inserting the mesh,…we can use the Gizmo for instance,…and we can move and reposition the sphere,…and maybe scale it down a little bit.…And this could be the base for the ear of our character.…
Okay, something like that will work.…And of course we can use Move brush as well…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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