References are very important when developing a concept or sculpting likeness. In this video, learn the process of importing and setting up reference images into your ZBrushCore project.
- Learning how to work with reference images…is one of the keys to successfully reproduce…a 2D concept into 3D for example.…In Zbrush Core we have the ability to load…multiple images and multiple views of an object…so that we can sculpt it into 3D…with a bit more accuracy.…Let's open up the left tray…and load the draw pallet in there.…And you can remove the brush pallette…or any other palette that you have there…at the moment we don't really need it at this point.…At the bottom of the draw palette,…you'll see we have these items with front, back,…up, down, and left, right.…
Go ahead and click on the front back to expand it.…And this options right here are directly related…to the grid floor in the 3D space.…And since the floor switch is disabled at this point,…the options here are grayed out.…So let's go ahead and enable the floor switch…so we can see it in the canvas.…You can switch these on and off from the switch right here…or using the shortcut shift P on your keyboard.…And now that this is on,…we have access to all the switches and buttons…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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