Importing models


show more Importing models provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training show less
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Importing models

You can use ZBrush to modify models that you have created in other 3D programs, such as, Maya, 3ds Max. All you need to do is import the model directly into ZBrush. You can import models in the OBJ format and in the DXF format. I prefer to use the OBJ format because it includes things like UV information. All I need to do is go to the Tool menu, click on Import, I'm going to select the hovercraft3 OBJ model, this was actually recently created in LightWave.

When you import a model into ZBrush, you may get a warning such as this one. It's basically telling you that the model as it stands has a few polygons that have more than four sides or non- standard polygons. ZBrush prefers to have four-sided polygons as much as possible and occasionally three-sided polygons are okay, but it really doesn't like polygons with more than four sides. So ZBrush is asking me if it minds if it divides the model for me. I'm going to say, go ahead and make quads and triangles and then now I can...

Importing models
Video duration: 3m 38s 6h 10m Beginner

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Importing models provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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