Importing from other programs


show more Importing from other programs provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
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Importing from other programs

In addition to creating new geometry in ZBrush from scratch, you can also import polygonal models into ZBrush from other programs. This allows you to add detail and textures to models that have already been created. ZBrush can import two formats of models: OBJ and MA. First, I'll talk about OBJs, or object files. Almost all 3D programs can export OBJ files, as it's a very common format. MA file stands for Maya ASCII. It's simply a 3D format that Autodesk Maya can export.

There's not usually a reason to use it over OBJs. When making models to import to ZBrush, you should make sure that they're made up of four-sided polygons whenever possible. ZBrush can import three- and five-sided polygons, but it may result in problems later on, so try to import models that are made entirely, or mostly, four-sided polygons. So let's just import a model that I have already made. Click on the Import button under the Tool palette and find the hank.obj and click Open.

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Importing from other programs
Video duration: 1m 27s 2h 58m Beginner Updated May 07, 2015

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Importing from other programs provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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