Join Ryan Kittleson for an in-depth discussion in this video How I approach digital sculpture, part of ZBrush: Sculpting Portraits.
- Before I get into sculpting this head I want to hit…on a little bit of my process and philosophy of sculpting.…I want to talk about the core of my thought process…so that everything that comes after…should make more sense.…First a note on my computer setup…I usually work with two monitors,…one with ZBrush and one with my reference images.…If you have only one monitor you should probably…print out copies of the reference images…and stick them up on the wall next to your monitor.…Throughout this course you can assume…that I'm looking at reference images as I work,…either in print outs or on another screen.…
My second note is more philosophical.…You'll notice that as I start I'm not importing…image planes of the orthographic images…that I just made in the last chapter.…I'm also not starting from a stock head model.…All I do is I go to Dynamesh16…it's one of the files that comes with ZBrush…here in the project folder.…Just double click on that,…and we'll start from this sphere.…Now why am I starting from such a rudimentary stage…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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