Join Ryan Kittleson for an in-depth discussion in this video Getting the Booleaned mesh, part of Zbrush and Keyshot for Product Design and Rendering.
- [Instructor] As it is now we have a model…that looks great on screen in Zbrush…but most of the details use live Booleans…which means that it's not detail…that can actually be rendered in Keyshot.…In order to lock in these details…we have to process all of these Boolean objects…to lock their shapes into actual polygons.…So let's see how it's done.…Generating the Boolean mesh is pretty straight forward,…you just go under the sub tool pallet to the Boolean menu…and we're going to want to turn on DSDiv,…dynamic subdivision.…
So what this does is it pre-processes…any dynamic subdivision objects we have in our scene…before creating the Boolean.…If we leave this off a lot of these objects…that are using that dynamic smoothing…will come out very blocky.…So let's make sure we turn that on.…Now before we click on make Boolean mesh…there's one other thing that we need to do in this case.…The issue is that these grooves…that are cut into the buttons to create the texture…are using array mesh.…And so array mesh is just one single object…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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