Join Ryan Kittleson for an in-depth discussion in this video Fusing the body parts, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] We're going to be using dynamesh … to fuse the body parts together. … Dynamesh is great for this because it results … in a continuous surface so that the transition … between parts can be smoothed out. … Let's see how it works. … Okay, so let's fuse the belly with the chest object. … Right now we can see in our sub tool list, … we've got the belly, and then we've got … the chest right below it, so that conveniently works out … so we can just fuse or merge together … these two together into one sub tool. … So let's go to merge and merge down. … Now this is something that we cannot undo … so Z Brush is warning us about this, … I'm just going to click OK. … Okay so now we've got these two objects together … into one sub tool. … However, they're still two separate meshes. … For example, if we come in and smooth … between the two of them, you can see, … it's actually smoothing them separately. … So, to get them fused together, … let's come down to geometry, … and click on dynamesh, …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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