In the same way that you sculpted your creature, you can also approach the coloring process by stages. The first texturing stage is equivalent to building primary shapes in the sculpting process. In this video, begin to establish a palette and to distribute the colors in your creature.
- [Instructor] Now that we have an understanding…of what poly paint is and how to use a paintbrush…let's start to block out some colors for our creature.…I'm going to select the body.…So let's go ahead and hold alt and click on the body.…And let's choose the paintbrush okay.…Also we probably going to need a larger brush size…to make things faster as this is just the first pass.…So I'm going to go ahead and select a…brown color, something around this hue.…And let's go ahead and paint the entire torso.…You can go in and out of solid mode…just to make it easier to see the effected area.…
And alright I think that looks good.…And now let's select the arms…just simply hold alt, click and select the right tool.…And let's go ahead and paint them as well.…With this brownish color.…And I'm just going to rotate around to make sure…that we're getting color in all the areas.…Now we can continue with the legs.…Just select them and very quickly paint them all.…Alright now let's move on to the head. Same thing.…
And we're going to skip the horns and the nails for now…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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