From the course: Sculpting a Creature with ZBrush and Photoshop

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Finishing touches

Finishing touches

From the course: Sculpting a Creature with ZBrush and Photoshop

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Finishing touches

- Even though the TransPose Master is a handy tool there's always a certain level of clean up that needs to be done. In this video, I'll show you some quick tricks to get those bends in great shape. Okay. As you can see we've done a little bit more movement in our character while we were in the TransPose tool and we have collapsed everything back into their normal layers. So we've gotten out of the TransPose Master and you might find that there's still a few areas that you want to clean up, which is completely normal and you can even go back into the TransPose Master but a lot of times I'll just use the Move Topological tool. Just kind of tweak some of these bends while I can see my character all colored up. I just find it a little bit easier to move things around and it's also never too late to start building up some extra forms too. As long as you're on the lowest subdivision level of your mesh, you really have quite a bit of freedom. Maybe this neck was riding up a little bit…

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