Join Eric Keller for an in-depth discussion in this video Extruding geometry with edge loops to make necks and ears , part of ZBrush 3 for Windows Essential Training.
If you want to add geometry to a model, like let's say you wanted to make some…ears, or a neck for a head, you can use Edge Loops to make an extrusion to the…model. I'm going to demonstrate this by starting out with a very simple Poly Sphere.…You can quickly load the Poly Sphere into ZBrush by pressing the Default…ZScript button here at the top of the canvas, and this brings back the startup…screen, and I'm just going to press on Poly Sphere, and it will load on the…canvas already in Edit mode.…Now, the first thing that I want to do is lower the Subdivision Level as much…as possible on this model, so it can very easily get in there and add geometry…to it. So I'm going to go to the Tool palette here, I'm going to expand…Geometry, and I'm going to move the Sider all the way down to Level 1. Then to…add even lower levels of Subdivision, I'm going to press Reconstruct…Subdivision; once, twice, three times. Now I have a very low resolution Poly Sphere.…
The other levels of Subdivision are still there, they haven't been removed. I…
- Building and posing digital armatures for sculpture
- Importing models from other 3D programs
- Learning how to sculpt a human head based on reference images
- Detailing skin and surfaces using textures and stencils
- Creating illustrations with depth, lighting, and surface materials
Skill Level Beginner
Modeling a Character in 3ds Maxwith Ryan Kittleson4h 31m Intermediate
1. The ZBrush Interface
2. Working with 3D Models and Primitives
3. Digital Sculpting
4. Color, Texture, and Materials
5. Using ZBrush Sculpts in Other 3D Programs
6. Illustrating with ZBrush
7. Movies, Macros, and ZScripts
8. Top 14 Pitfalls for Beginners
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