From the course: Learning ZBrushCore
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Extracting mesh
- [Instructor] So here I have the creature after I went and repeated the polishing process to the arms, legs, and the head. Now in this video, we're going to take a look at a different technique, and we're going to create meshes for other details like the claws of the creature. So let's go ahead and get started with the arms. Go into Solo mode, and we have already talked about the IMM brushes, so we could potentially select the IMM Primitives. Select the Sphere, and go ahead and click around this area to insert a new sphere. That will be essentially the base geometry to create the claw. But then, maybe we have to shape it into a claw, and then separate it, duplicate it, move it around, et cetera, which might be a little bit tedious. This technique, instead of inserting geometry, will allow us to extract the geometry as a separate mesh. And we will be doing this based on the underlying surface that we choose to extract from. So let's go ahead and go to the Subtool sub-palette and…
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Contents
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Polishing shapes4m 24s
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(Locked)
Extracting mesh3m 43s
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(Locked)
Stroke type and alphas for detailing3m 54s
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(Locked)
Creating custom alphas in Photoshop2m 50s
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(Locked)
Using custom alphas for tertiary shapes2m 29s
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(Locked)
Refining stylized fur with Dam Standard Brush2m 46s
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(Locked)
Subtool transitions4m 31s
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