From the course: Learning ZBrushCore

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Extracting mesh

Extracting mesh - ZBrush Tutorial

From the course: Learning ZBrushCore

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Extracting mesh

- [Instructor] So here I have the creature after I went and repeated the polishing process to the arms, legs, and the head. Now in this video, we're going to take a look at a different technique, and we're going to create meshes for other details like the claws of the creature. So let's go ahead and get started with the arms. Go into Solo mode, and we have already talked about the IMM brushes, so we could potentially select the IMM Primitives. Select the Sphere, and go ahead and click around this area to insert a new sphere. That will be essentially the base geometry to create the claw. But then, maybe we have to shape it into a claw, and then separate it, duplicate it, move it around, et cetera, which might be a little bit tedious. This technique, instead of inserting geometry, will allow us to extract the geometry as a separate mesh. And we will be doing this based on the underlying surface that we choose to extract from. So let's go ahead and go to the Subtool sub-palette and…

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