The Extract operation in ZBrushCore is another alternative method to generate geometry based on existing shapes. In this video, use this technique to quickly generate the base meshes for the claws or nails of your creature.
- [Instructor] So here I have the creature…after I went and repeated the polishing process…to the arms, legs, and the head.…Now in this video, we're going to take a look…at a different technique,…and we're going to create meshes for other details…like the claws of the creature.…So let's go ahead and get started with the arms.…Go into Solo mode, and we have already talked about…the IMM brushes, so we could potentially select…the IMM Primitives.…Select the Sphere, and go ahead and click around this area…to insert a new sphere.…
That will be essentially the base geometry…to create the claw.…But then, maybe we have to shape it into a claw,…and then separate it, duplicate it, move it around,…et cetera, which might be a little bit tedious.…This technique, instead of inserting geometry,…will allow us to extract the geometry as a separate mesh.…And we will be doing this based on the underlying surface…that we choose to extract from.…So let's go ahead and go to the Subtool sub-palette…and expand the Extract options.…
These ones right here.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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