- For this course, we're going to explore a lot of different ways to make clothing. Starting off with the shirt, we can see that it closely conforms to the body, so we can use the existing model to our advantage and extract a new object based off the shape of her upper body. This technique works best for clothing that is tight or form-fitting. So you can see we've got the exercise file opened up, it's just the body and underwear. Let's make sure we've got our sub-tool palette open and got the female base model selected. Next thing I want to do is zoom in on the upper torso.
What we need to do is define a part of the body where the shirt should go, and we're going to do that with masking. So what I want to do is get a good brush size, so I might decrease the size of my brush a little bit here, get a little bit more finer control on this, and I'm just going to hold down the control, and click, and paint on a mask. If you find that you've painted somewhere you didn't want to paint, you can just hold down control and alt at the same time and erase. So I'm just going to go around the whole body and paint everywhere that this clothing should go.
And I'm going to take a quick peak at my reference and make sure I'm putting everything where it should be. Ok, looks good. Now it's kind of hard to see in the reference exactly where the shirt goes below the level of the skirt. So that's ok, we can just kind of extend it down a little bit further than where we think it might stop, just in case. It'll be covered up later. So I'm just rotating around and masking, rotating and masking. I'm just going to skip ahead a little bit here. Something that might help you is to isolate the selected object.
So I might turn on solo mode, so it's going to hide the bun in her hair, just in case that's in the way. Ok, let me zoom in a little closer here and just mask this off some more. Let's look at this from all angles. A little bit to clean up here. Let's get this edge looking a little nicer. And it doesn't have to be perfect, you can always adjust it later on.
And let's get a better angle on this and finish masking this section off. Oh, looks like I missed a spot. Ok, let's look around and make sure we didn't miss any spots. Ok, looking pretty good. Now that we have the mask defining everywhere that the shirt should be, we can turn it into a new object. Let's go into our sub-tool palette. Let's go down to Extract. And what I want to do is make sure Thickness is set to 0.
Setting the extract thickness to something other than 0 will add a thickness to the extracted object. Now, if you want your clothing to have thickness, you can always add that later. If you set the thickness here to something other than 0, it's actually going to be hard to modify the clothing, because you'll have to worry about both the inside and the outside surfaces. So, better to just sculpt on one surface and then add the thickness later if needed. Alright, let's go ahead and click Extract. Now what this is going to do is kind of show us a preview of what the new extracted shirt is going to look like.
So if we're happy with this, go ahead and click Accept. Ok, so, it looks like it disappeared, but we actually had solo mode turned on. So if we turn that off, we can see the new sub-tool that was created up here called Extract 1. Let's actually turn solo back on so we can see what this looks like. Now the extract retains the mask that was painted onto the body. So we can clear that mask with control+shift+a. Ok, so there's a rough start on her shirt.
Since we used her body as a starting point and extracted from there, we're able to get a really far head start on it.
- Extracting cloth from a figure
- Sculpting folds and wrinkles in a shirt
- Making a flowing skirt
- Sculpting cloth from primitives
- Adding crumpled folds
- Making clothes with curves
- Creating tassels and lace trims
- Giving cloth thickness
- Correcting overlap
- Making adjustments with ZBrush Transpose Master