Join Eric Keller for an in-depth discussion in this video Exporting models, part of ZBrush 3 for Windows Essential Training.
I have my oldMan_v01 model here and I want to export it so I can use it in…another program. Now of course, this model is about two million polygons, which…ZBrush is fine with that but my other programs might not be as crazy about such…a dense model. So I'm probably going to want to lower this to lower subdivision…level and then when I render it in Maya or 3ds Max, I can take care of the fine…details using bump maps or normal maps or even displacement maps if I want.…
But the base mesh, the original object that I want to export out of here is…going to be probably either level one or level two, depends on the model. You…essentially want just enough detail in the exported model so that it shows up…when you render in Maya or 3ds Max. So I'm going to export this at SDiv 2,…which in this case is about 30 ,000 polygons, it's not bad.…I prefer to use the Export controls here at the bottom of the Tool palette as…opposed to the ones up here. It's the same thing, it's just when you use this…you get a few more options. These are the settings that I prefer. I use the OBJ…
- Building and posing digital armatures for sculpture
- Importing models from other 3D programs
- Learning how to sculpt a human head based on reference images
- Detailing skin and surfaces using textures and stencils
- Creating illustrations with depth, lighting, and surface materials
Skill Level Beginner
Modeling a Character in 3ds Maxwith Ryan Kittleson4h 31m Intermediate
1. The ZBrush Interface
2. Working with 3D Models and Primitives
3. Digital Sculpting
4. Color, Texture, and Materials
5. Using ZBrush Sculpts in Other 3D Programs
6. Illustrating with ZBrush
7. Movies, Macros, and ZScripts
8. Top 14 Pitfalls for Beginners
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