ZBrushCore ZSpheres are great to create shapes but they are also very easy to manipulate, making them a great tool to explore proportions and silhouettes. In this video, explore a simple but powerful technique that will help you when developing a character.
- [Instructor] At this point, we have a decent base…for our character.…And we can turn it into an image and start sculpting.…However, one of the advantages of working with C spheres…is that it allows you to explore shapes, proportions,…and the character's silhouette very, very quickly.…We can for instance use the scale tool to increase the size…of the arms and make them bigger or longer.…And we can even pose the character a bit.…But not too much, because we want to keep this character…in a T pose so it is easier to sculpt with symmetry.…Let's work a little bit more on the fingers,…because right now, they're looking a little bit stiff.…
A good idea is to use the move tool…to establish the length of the fingers…and the placement of the C spheres for the joints.…But to pose them into a more relaxed position,…it's better to use the rotate tool,…so that we can keep a consistent distance…between the C spheres.…Okay, I think the hands are now starting to look…much better.…But the arms and the legs are a little bit dull.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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