In this video, see how to use the exercise files.
- [Instructor] With this course you have access to the exercise files and the folder containing all the assets that I'll be using. They are organized in sub folders that matches the chapter and the video. Some videos are more about the theory than the practice, so the corresponding folder from the exercise files might be empty. I have also saved the progress of every video about sculpting in an individual file so that you can take a closer look at what I did on each section. This means, for instance, that a file in a folder called 03_03 is the result of the previous video, 03_02.
So basically, with every video you'll be able to load up a file from the corresponding folder, and the file will be ready for you to follow along with the model that I've created. The folder with the exercise files also include custom resources, like reference images, UI setups, alphas, and custom brushes that you can use on your own future projects.
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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