Now that we're at the end of this course, I just want to take a few minutes to…show you some of the work I've done in ZBrush.…I will talk about the tools and the techniques that I have used, as well as talk…about why I used them.…So this is a bull that I sculpted in ZBrush.…I actually started with a base mesh from Maya that is as very simple, rudimentary…model built in Maya that I could then import into ZBrush and then continue to…work on and sculpt on.…Let me just increase some subdivision levels, so we can see more of the detail.…
Now the bull is in an action pose right now, but it was sculpted mostly along…the process in a neutral pose with him just standing still and his head facing…straightforward. Even the tail was sticking out straight in a completely unnatural line.…I did it that way because I didn't want to have to sculpt all these fine…details and muscles independently on one side and then have to do it again on the other side.…I wanted to be able to use symmetry so that I could sculpt everything on one…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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