From the course: Maya: Retopology for Animation
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Examine the finished model - ZBrush Tutorial
From the course: Maya: Retopology for Animation
Examine the finished model
- [Instructor] And that's it. The model is complete. Since a lot of the work on this guy was redundant, I skipped ahead on some of it. However, there are a few things we can examine in order to understand the rigorable topology more fully. So lets check it out. One area that I skipped ahead on was the hand, and you can see it's pretty standard. It looks fairly grid-like, pretty simple. But there are a few things that can help you make these fingers more efficiently. One thing I did is make sure that each finger had eight edgeloops going down the length of it, and this results in a nice end cap that has four polygons on it. Now if you have five or six or seven or nine edgeloops going down the finger, that can also work too, but it can become a little bit more cumbersome or tedious to make nice end caps on the fingers. Six edgeloops actually can work as well. Something else I wanna look at is the wrist. Now there were a lot of edgeloops coming off the hand, and coming into this smaller,…
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