Join Ryan Kittleson for an in-depth discussion in this video Establishing the underlying structure, part of ZBrush: Sculpting Portraits.
- Now that we have the basic shape…we need to start thinking about…what the structure is underneath this shape.…That structure is made up by the shapes of the skull bones.…In this video I'll show you some…basic rules of thumb for creating…believable bone structure in a portrait.…Again this course isn't going to be…a comprehensive study of anatomy.…So I recommend that you supplement…what I'm showing here with your own research.…Okay so where I like to start out is at the eyes.…So lets see got a Clay Brush active,…and if you don't have that active…you can hit B C and L or click…on the clay brush here and lets see.…
Let's put the eyes right in the middle…as far as like the vertical distance goes.…Put them right here in the middle.…I'm gonna hold down alt and just kinda dig…in a little cavity for the eyes.…You might want to get some more…detail in the model.…It's looking pretty blocky right now.…So I'm gonna hit control D twice…to give myself some more detail.…I wouldn't give more detail than this…from the very beginning because…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 46m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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