From the course: Learning ZBrushCore
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Detailing the horn and custom brushes - ZBrush Tutorial
From the course: Learning ZBrushCore
Detailing the horn and custom brushes
- [Instructor] So this is where we left off from the previous video and I just went over the outer side of the horn and defined these bumps using DamStandard brush with a large value in the settings for the lazy radius. Now it's time to start adding a little bit more details. Let's go ahead and add another subdivision level, so we end up with five in total. So that way, we have even more topology to apply finer details. Now one of the things that make this subdivision level approach so awesome when modeling is that we can use the SDiv slider on the Geometry subpallet to move back and forth between all the subdivision levels, like that. So if we need to, I can scroll back to my first subdivision level and we can use the Move brush, let me just change the size of the brush, and make large proportional changes, like so. And then we can simply go back to the highest subdivision level and continue adding the details. Alright, so make sure that you're back into the highest subdivision level…
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Contents
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Primitives and initialize settings2m 43s
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Modeling the horns with primitives3m 29s
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Primitive to PolyMesh and shape tweaking2m 48s
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Deformation palette2m 27s
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Sculpting the horn with subdivisions3m 59s
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Detailing the horn and custom brushes4m 21s
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Appending the horn and mirroring it4m 5s
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