In this video, create a few custom brushes to sculpt details and refine the look of the horn.
- [Instructor] So this is where we left off…from the previous video…and I just went over the outer side of the horn…and defined these bumps using DamStandard brush…with a large value in the settings for the lazy radius.…Now it's time to start adding a little bit more details.…Let's go ahead and add another subdivision level,…so we end up with five in total.…So that way, we have even more…topology to apply finer details.…Now one of the things that make this subdivision…level approach so awesome when modeling…is that we can use the SDiv slider…on the Geometry subpallet to move back…and forth between all the subdivision levels, like that.…
So if we need to, I can scroll back…to my first subdivision level…and we can use the Move brush,…let me just change the size of the brush,…and make large proportional changes, like so.…And then we can simply go back…to the highest subdivision level…and continue adding the details.…Alright, so make sure that you're back…into the highest subdivision level…and let's go ahead and select the Standard brush…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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