From the course: ZBrush: Tips & Tricks

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Deleting Polygons from a model with subdivision levels

Deleting Polygons from a model with subdivision levels - ZBrush Tutorial

From the course: ZBrush: Tips & Tricks

Deleting Polygons from a model with subdivision levels

- As far as the three main types of modeling in Zbrush go, subdivision, editable poly and volumetric, subdivision is the one that is least flexible as far as adding or removing polygons to the main structure of the model. However, it is still possible to do if you know what to look out for. In this video, we'll take a look at a common scenario where we have a body model covered with clothes. The part of the body that's covered with clothes is not visible, and as such, it's adding to the overall polygon count when you subdivide. This can slow down your computer for no good reason. So let's see how we can remove these polygons without losing detail or subdivision levels for the rest of the model. Okay, I'm going to duplicate this Sub Tool so you can see what I'm talking about. I'm going to go into Sub Tool, and we've got the body selected, so what I want to do is go to Duplicate. So now we've got two copies of it, and what I'm going to do is go to the duplicate, and I want to hide…

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