After assigning Polygroups to your horn geometry, you can easily mask areas and make use of the various deformers from ZBrushCore’s Deformation Palette to alter the shapes of the horn in interesting ways.
- Now that we have poly groups assigned to our mesh…we can use them to generate mask really quickly.…Let's change our selection tool from lasso to rectangular…and that way when we click on the poly group once…it won't hide just the poly loop like the lasso tool does.…But the entire poly group.…Okay now using this selection tool let's…click on the outer side of the horn.…Now to mask everything that is visible…I'm going to hold control, just to access the masking tools…and simply click once anywhere in the empty canvas.…Okay let's go ahead and bring back the other part…of the horn just to make it visible again.…
I'm going to hold control, shift,…click on the empty canvas ones.…And that is essentially the process…of masking the entire poly group.…It might look a little bit tedious but…once you get the hang of it, it becomes second nature.…Alright let's turn poly frame off…so we can see the model better.…And let's open the deformation palate, expand that.…And let's move the inflate slider towards the left…to inflate the unmasked areas in negative direction.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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