Join Ryan Kittleson for an in-depth discussion in this video Decimating to reduce polygon count, part of ZBrush and Keyshot for Product Design and Rendering.
- [Instructor] When we DynaMesh the models to soften…the edges, it created very heavy meshes…with millions of polygons.…This can cause a problem by slowing down your computer…or making it hard to export into KeyShot.…In this video, I'll show you how to remove unnecessary…geometry without losing detail.…Okay, so let's zoom in on a part of the model…that we DynaMeshed in the last video.…I'm going to turn on the wireframe so we can see…what's happening with the polygons and you can see…there are a lot of polygons.…So, this is using up a lot of memory,…this is using up a lot of computing power,…so let's DynaMesh this.…
I'm going to go up into Z plugin.…We'll go to Decimation Master and now we want…to Pre-process Current.…So, what it's doing right now is it's thinking about…the polygons and it's trying to find some that…are expendable.…Some of the polygons are contributing to…the shape and the detail and others are not contributing…so much.…So, it's going through and evaluating which ones…are expendable and it should finish in just a moment here.…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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