From the course: ZBrush: Stylized Sculpting
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Creating the tooth shape using a PolyCube - ZBrush Tutorial
From the course: ZBrush: Stylized Sculpting
Creating the tooth shape using a PolyCube
- [Voiceover] Most of the stuff that I tend to do for my geometry, I like to do as a base mesh from a 3D program, but in this case, the teeth, wasn't necessary to do that way. I can actually do the teeth right within ZBrush. I'm going to do that right now. I'm going to go over to my simple brush, and active tool is currently in edit-transform mode, so I'm going to switch that out. Before I do, I will save the skull. I'll just overwrite. Just in case ZBrush decides to do something weird on us. What I want to do here is create a cube. We have our cube. The skull is actually not here right now, what's showing on the canvas. We're just dealing with the cube. What I want to do is go back to my skull over here on the menu, and in my sub-tool go to append and then append in the cube. Now I have the cube appended in. I'll just CTRL+N to remove that one. Let's turn that cube off for a moment, get the skull in the right position. Now turn that cube on and I'll go ahead and move it down. One of…
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Contents
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Polishing and then adding texturing using Noise and Slash4m 31s
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(Locked)
Adding damage texturing using Noise and Slash3m 59s
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(Locked)
Detailing the skull: Adding polish5m 26s
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(Locked)
Creating the tooth shape using a PolyCube5m 57s
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(Locked)
Polishing, positioning, and refining the tooth shape3m 55s
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(Locked)
Duplicating the teeth and merging the subtools3m 38s
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(Locked)
Scaling and positioning the skull and crossbones into the compass4m 52s
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