All kinds of surface qualities can be extracted from the model and translated to…2D maps that are used in other applications.…Color of course is the easiest to understand.…There are other map types, like normal maps and displacement maps, that can…re-create falling details from the high subdivision levels and then make them…visible on a lower-resolution model.…Now let's open up the Texture Map sub-palette.…To make a color texture map, we are going to take the polypainting that already…exists on the model and transfer it to a 2D image based on the UV map.…
Let's click New From Polypaint.…The result we get is a low-detail map.…This is because the model is currently at a low subdivision level and the…texture map will only pick up whatever color is currently visible.…Let's go up to the highest subdivision level and try again.…One thing you might notice is that since we are on the highest subdivision level…we should be seeing all the fine detail, but we're not.…
That's because Texture Map is on.…Let's turn this off.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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