Join Ryan Kittleson for an in-depth discussion in this video Creating text, part of ZBrush 4R8 New Features.
- [Instructor] Another very welcome addition to ZBrush in the 4R8 release is the ability to create text. Having text in ZBrush before meant making it in some other program and importing it. If you've ever used 3D-text creation tools in any other software, you'll feel right at home because in ZBrush it's pretty much exactly what you'd expect, so let's use text to make an engraved little text thing here at the base that says Athena. So, simply go up to ZPlugin, open up a Text 3D and Vector Shapes and let's make some new text.
I'll just type in Athena and hit Enter. So, what it does is it makes some text and now we can start editing it's properties. So, one thing you might notice about this is any time you change something, this ZPlugin menu hides itself, so, let's place this menu somewhere where we can use it without it hiding all the time. So, I'm going to drag it over here to the left panel just by clicking and dragging on that little circle with the arrow that way we can keep it open the whole time we're using it.
Okay, first thing you might want to do is change the font. So you can do that by simply clicking on these arrows or you can just click on the name of the font and drag until you find something that you want to work with So, I'm just going to click through a few of these. Actually, this one's not too bad, I'll go with this. There's a couple other things we can play with. So, for right now, it's extruding a certain amount but we can increase or decrease that just by clicking and dragging on the slider and it just takes a second to update after doing this, so, let's drag that out about that far, let's say.
We could also change the resolution. To really see this I want to turn on wireframe. Go ahead and hit Shift + F and as we drag up the resolution, you can see that, especially where there's any curves in the letters, we get more and more resolution. Something else you might want to play with is the Adaptive button. If we click this, you'll see that if Adaptive is off it's kind of a more uniform amount of topology all the way around. If you turn Adaptive on, it gets rid of any unnecessary geometry.
I usually like to actually turn Adaptive off and that's because if I want to do any sort of deformations to the text, like bend it or warp it or stretch it out, it's actually nice to have all of this topology, here, to help hold those deformations. Something else you can do is change the spacing so just click and drag on spacing and, of course, the letters will get further apart or closer together depending on where you set this. All right, something else is Bevel, so let's turn up Bevel and see what happens.
So, the higher you set this, the more of a bevel effect you're going to get, basically and you can also set the resolution of the bevel. So, by default, there's not really any topology there but if we increase the bevel resolution and also the curvature you can get some rounding out of that bevel effect. So, maybe I want just a very slight bevel. Okay, let's hit Shift + F to turn off wireframe and that's looking pretty good. You can also make the text go vertical.
If I turn that on, let's zoom out so you can see that, you get vertical text. Or you could also have the text go in reverse for Anehta. Okay, so, I'm happy with the text so far, so I'm going to go into my gizmo and let's position this on the pedestal. So, I'll have to make it smaller, let's do the scale, here, and it looks like I'll have to move it forward a little bit. Just want to get it positioned right here on the top of that pedestal and let's overlap a little bit with that and let's actually make this cut out, so, I'm going to go into my subtraction mode, here and turn on Live Boolean.
Okay, let's get out of the gizmo. Back into Draw Mode and you can see we've got a nice little engraved name, there, on the plinth. Now, you can edit the text at any time. Simply go to Edit Text and we can change it to, say, something else. Maybe we want lowercase. The one concern with that, however, is that by changing the text as entered or actually changing any of these settings, will resize the text back to the size it was originally. So, if we turn off Live Boolean you can see that the text is back to the original size.
So, what you want to do is get all of the settings, the font, the bevel, the resolution, all that stuff settled before you try to move, rotate or scale the text into position. Okay, so, pretty straight forward but it's really great to have a text tool in ZBrush, now.
- Creating primitives and deforming meshes with Gizmo 3D
- Creating vector displacement maps
- Creasing edges with ZModeler
- Generating Booleaned results with Live Boolean mode
- Drawing straight strokes in ZBrush 4R8
- Creating text in ZBrush 4R8