From the course: Sculpting a Game Environment
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Creating the stairs
- [Instructor] Okay, the next thing that we need to do, is we're going to insert a spiral staircase in here from the top floor to the bottom floor. And the thing is, is that there's not a spiral staircase tool within Zebra, so you're going to have to make your own. So let's go ahead and do that right now. I'm going to create a new document, and what happens here is if I'm making a new document, I still have my original object here in the toolbar. So I'm not really worried about losing that right now. So I'm going to come in and select the Spiral 3D Primitive. I'm going to hit Edit, and frame it up, and scale it out just slightly, and rotate it. And you can see that although this is a spiral, it doesn't look much like a spiral staircase. And so what we need to do is work with the parameters of this primitive to make it fit more into the shape that we need. First thing I want to do, is I'm going to change the sides subdivision. Right now, it's 16 and I'm going to change that to four…
Contents
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Setting up a ZBrush document for your project6m 10s
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(Locked)
Working with ZModeler8m 30s
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(Locked)
Detailing the floor7m 24s
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(Locked)
Detailing the walls8m 38s
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(Locked)
Creating the stairs11m 40s
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(Locked)
Creating the accent pieces5m 5s
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Creating head sculpt11m 58s
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(Locked)
Creating surface detail11m 24s
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(Locked)
Finalizing the concept10m 37s
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