Now that we have planned out our new topology, it's time to actually create the…polygons that will conform to the proper edge flow.…Pay close attention here; the way to do this involves some strange steps.…It's one of those processes that Pixologic has cobbled together from various…leftovers of other features.…But if you memorize these steps, you will be able to take advantage of this very…powerful way to turn a sculpted model into something that can be animated.…All right, now let's go through the steps.…
The first thing you do is go into the Subtool sub-palette and click Append.…We are going to bring in a ZSphere.…I know it doesn't make much sense, but just stick with me here.…Let's make sure we have got this ZSphere selected in our subtool, and let's…see the head disappear.…Let's just make sure that's visible again. What we want to do is shrink this down.…So I am going to go into Scale mode and just click and drag on the ZSphere until…we can't see it anymore.…Good. And just go back into Draw mode.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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