Join Ryan Kittleson for an in-depth discussion in this video Creating morph targets, part of ZBrush 4 Essential Training.
A morph target is like a saved version of your model that you can revert to.…It records the positions of every vertex of your model and allows you to then…morph between that and any modified versions of the model.…Open up the DemoDog and expand the Morph Target sub-palette. Click on StoreMT.…This will save the shape of the model in its current state.…Now, get the Move brush out and just have some fun changing the overall shape of the dog.…I am going to hit B+M+B to switch to the Move tool and I am going to hit X…to turn on symmetry.…
Now click on the Switch button.…This will revert back to the state the model was in when you stored the morph target.…It's kind of like an undo that you can always jump back to.…Click Switch again to go back to the edited version.…You can also blend between the old and the new versions.…Slide the Morph slider up and watch the result.…This can be useful if you want to make an edit, but you are not sure how intense…of a change you want.…You can make extreme changes and then dial the effect back to get something that looks good.…
Author
Updated
5/7/2015Released
4/8/2011- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Duration
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Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate
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Introduction
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Welcome51s
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What is ZBrush?1m 47s
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A note on screen resolution1m 32s
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1. Understanding the Interface
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Making sense of ZBrush2m 39s
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Understanding the interface2m 29s
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Using Light Box1m 23s
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Navigating the canvas2m 2s
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Using Perspective and Floor1m 51s
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Activating symmetry2m 15s
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2. Creating Meshes
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Creating ZSpheres4m 21s
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Using ShadowBox2m 15s
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Making a ZSketch2m 47s
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Using primitive 3D meshes3m 24s
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3. Brushes and Sculpting
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Understanding brush settings2m 45s
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Inverting brush effects1m 8s
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Switching to Smooth mode2m 34s
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Working with alphas2m 34s
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Using the Move brush2m 51s
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Using the Clip brush2m 58s
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4. Working with Tools
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Using deformation1m 59s
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Restoring symmetry1m 45s
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Creating morph targets2m 31s
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5. Working with Subtools
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Making new subtools3m 12s
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Combining subtools3m 8s
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6. Deforming with Transpose
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Masking with Transpose1m 49s
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7. Painting and Texturing with Color
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8. Retopology: Making Riggable Models
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Creating new topology3m 55s
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9. UV Layout and Maps
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Understanding the UV maps2m 47s
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Using UV Master3m 46s
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Creating texture maps5m 8s
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10. Troubleshooting
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Preventing problems1m 42s
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Recovering a corrupted model2m 28s
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Conclusion
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Examples of ZBrush work3m 16s
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Goodbye1m 5s
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Video: Creating morph targets