A morph target is like a saved version of your model that you can revert to.…It records the positions of every vertex of your model and allows you to then…morph between that and any modified versions of the model.…Open up the DemoDog and expand the Morph Target sub-palette. Click on StoreMT.…This will save the shape of the model in its current state.…Now, get the Move brush out and just have some fun changing the overall shape of the dog.…I am going to hit B+M+B to switch to the Move tool and I am going to hit X…to turn on symmetry.…
Now click on the Switch button.…This will revert back to the state the model was in when you stored the morph target.…It's kind of like an undo that you can always jump back to.…Click Switch again to go back to the edited version.…You can also blend between the old and the new versions.…Slide the Morph slider up and watch the result.…This can be useful if you want to make an edit, but you are not sure how intense…of a change you want.…You can make extreme changes and then dial the effect back to get something that looks good.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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