Join Ryan Kittleson for an in-depth discussion in this video Creating a facial expression, part of Sculpting Portraits in ZBrush.
- As it is now our model has a really…nice, neutral expression.…This kind of model is great for rigging and animating.…However, we can also push it into an expressive pose…for a still sculpture.…Let’s see how to do that.…Now I want to give this sculpt a smile.…So let’s use this reference photo as a guide.…The way I like to think about sculpting an expression,…is the same as modeling in general.…Start with the biggest changes…and then work down to the smallest.…Remember to use your reference image in…a separate monitor, or print it out on paper.…
Ok, lets make some modifications to get this smile.…Zoom in a little bit here.…Get a bigger draw size on my move brush.…And just start pulling things, so that he forms a smile.…Now, it’s not just a matter of pulling the mouth out.…There’s a lot more going on.…So one of the things that happens,…is the cheeks tend to puff out a little bit.…So I’m holding down alt while I pull down on this,…so that the surface comes out.…So one of the things that happen,…are the nostrils tend to go up a little bit, and back.…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
3D Printing on Shapeways Using Mayawith Ryan Kittleson1h 46m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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