In this ZBrush tutorial, your instructor teaches you how to position your finished pirate’s journal and maximize your use of your canvas in ZBrush before beginning to create your renders. You then learn how to export renders with different versions of color and effects that you will use to create your final render in Photoshop.
- [Voiceover] When the time comes that you've completed your project and you'd like to create a Photoshop rendering of your image, of course we could just take a screen capture, or save out an export of this image, but one of the things I like to do is actually enhance the renders that I use within ZBrush. So let me demonstrate what I mean by that. Of course we have a really nice looking model right now that we can utilize, I'll just position it the way that I'd like the concept or the rendering to look.
It's very important at this stage however, that you don't touch the rotation any more. We need to make sure that that book stays in it's position. Now you could do one of two things. Obviously you could do a screen capture that's going to give you a low quality render, we can also maximize the canvas that we're currently on to do an export of the render and that will give us a much higher quality. So that's what I'm going to demonstrate.
Up in your menu panel we have zoom document, that allows me to now zoom out of this document, and I'm going to simply enlarge the book and re-position as big as possible within that panel. Okay, so you can see I've maxed out this panel, and this will render out a full 2048, or 2K texture.
Now I can go over into my document and export. We could go under render and we could render with one of the settings and we can set those up, but I'm going to simplify that and just show you how we could do our renders using a variety of different MatCaps. So I have my color version, I'll go to document, export, and I'll call this render one and save that out.
Now if I wanted to have, let's say a high gloss version of this I could simply go to my MatCap, look for a higher gloss version map such as sketch plastic, or sketch toy plastic. And that gives everything a glossy, shiny almost varnished, high varnish look. And once again, I'll export that out and call that render two.
Now what I'd like to do is remove all of the color altogether so that I'm just focusing on the sculpture. So I'm going to scroll up to my top of the window, and you'll notice where the paintbrush is for the texture, I'll hold down shift and click on that and that will disable all of the paintbrushes throughout. Now I do currently have a texture turned on from before when we created a texture on the book cover. So I need to come in here and turn that off.
Now I'm back to my materials. Also, whichever sub tool is currently selected will actually show up brighter than the others. So you'll notice the book cover is showing up as a brighter white, you may want that, in this particular case it probably would work out best because that does have it's own color compared to the rest. And so I'll leave it that way. And then you have to determine if the MatCap that you have enabled is going to work for that particular look.
For example, if I want a high gloss overlay what I can do is save this out, so I'll just go ahead and go to document, export, and I'll call that render three. I'll change this once again, this time I'm looking for a cavity fill. This is essentially giving me the equivalent of an ambient occlusion with a light tinted shade to it.
I'll export this out, render four. I've actually made a number of my own materials such as my own ambient occlusion, and so I can utilize this one for rendering, I'll export this out again, and call that render, I believe we are up to five now, yep.
And one more of my MatCaps, my gray clay, this just gives me a really nice gray clay, almost like a Sculpy clay. Render six. And let's get one more, how about we get a nice antiquing effect, like a green antique effect, export that out.
And that will be render seven, okay, great.