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Creating base meshes in Maya

Creating base meshes in Maya: Sculpting a Scarecrow in ZBrush
Creating base meshes in Maya: Sculpting a Scarecrow in ZBrush

The first step in creating the scarecrow is creating a 3D base mesh in Maya. In this ZBrush sculpting training lesson, your instructor, MIchael Ingrassia, provides the base mesh for this project. He then walks you through each element of the mesh modeling, as well as explains his approach to creating base meshes so you understand how they were created and why they were created the way they were.

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Skill Level Intermediate
4h 44m
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Skills covered in this course
3D + Animation CAD Modeling Textures ZBrush

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