Creating armatures with ZSphere


show more Creating armatures with ZSphere provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training show less
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Creating armatures with ZSphere

In the real world, actual sculptors like to start their sculptures with an armature, basically a wire frame upon which they can add clay to make their sculpture. ZBrush uses ZSpheres to create armatures for digital sculptures and they work in kind of the same way. The basic idea is to have a starting point to create geometry that you can then sculpt into your highly detailed meshes. So right here I have a very basic Stick figure made up of ZSpheres and when I press the A button, I get a preview of what these ZSpheres will look like when they are converted to a mesh. Now this might not be the most realistic humanoid you have ever seen, but it's a great starting place.

When this is converted to a mesh, I can subdivide it and then start to use the Sculpting tools to turn it into anything from a simple cartoon character to Michelangelo's David. But the ZSpheres are the starting point and what I would like to show you is how to get to start in creating ZSpheres so that you can build...

Creating armatures with ZSphere
Video duration: 8m 28s 6h 10m Beginner

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Creating armatures with ZSphere provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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