Join Ryan Kittleson for an in-depth discussion in this video Creating ZSpheres, part of ZBrush 4 Essential Training.
ZSpheres offer a quick way to construct simple shapes.…You can then convert these shapes into polygons in order to sculpt and edit them further.…I just want to get Light Box out of the way first.…I'm just going to click on this button and close it.…So the way you can make a ZSphere is go over here in the toolbox and just click…on ZSphere, and nothing happens at first.…It's just like loading up a Ztool.…You actually have to click and drag in here to open it up.…So what is this strange ball floating in space?…Well, it's really nothing all by itself.…In order to really use it, you have to make other ZSpheres attached to it and…form them into shapes.…
So to add more ZSpheres to this ZSphere, we want to go into Edit mode.…Now you can see if you move the cursor over the ZSphere, it kind of makes a…little spot where a new ZSphere is going to be created.…So if you click and drag on here, you're going to make a new sphere.…We can also move this ZSphere around and reposition it by clicking on the Move button.…
Author
Updated
5/7/2015Released
4/8/2011- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Duration
Views
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate
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Introduction
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Welcome51s
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What is ZBrush?1m 47s
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A note on screen resolution1m 32s
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1. Understanding the Interface
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Making sense of ZBrush2m 39s
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Understanding the interface2m 29s
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Using Light Box1m 23s
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Navigating the canvas2m 2s
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Using Perspective and Floor1m 51s
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Activating symmetry2m 15s
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2. Creating Meshes
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Creating ZSpheres4m 21s
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Using ShadowBox2m 15s
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Making a ZSketch2m 47s
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Using primitive 3D meshes3m 24s
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3. Brushes and Sculpting
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Understanding brush settings2m 45s
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Inverting brush effects1m 8s
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Switching to Smooth mode2m 34s
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Working with alphas2m 34s
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Using the Move brush2m 51s
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Using the Clip brush2m 58s
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4. Working with Tools
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Using deformation1m 59s
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Restoring symmetry1m 45s
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Creating morph targets2m 31s
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5. Working with Subtools
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Making new subtools3m 12s
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Combining subtools3m 8s
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6. Deforming with Transpose
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Masking with Transpose1m 49s
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7. Painting and Texturing with Color
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8. Retopology: Making Riggable Models
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Creating new topology3m 55s
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9. UV Layout and Maps
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Understanding the UV maps2m 47s
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Using UV Master3m 46s
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Creating texture maps5m 8s
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10. Troubleshooting
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Preventing problems1m 42s
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Recovering a corrupted model2m 28s
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Conclusion
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Examples of ZBrush work3m 16s
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Goodbye1m 5s
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Video: Creating ZSpheres