Join Ryan Kittleson for an in-depth discussion in this video Creasing edges with ZModeler, part of ZBrush 4R8 New Features.
- [Instructor] Edge Creasing has been in Zbrush for a while, but up til now, it was difficult to crease specific edges in specific ways. Now you can quickly use ZModeler brush to do this. Let's try it out. Okay, so we've got our shoe. Let's go ahead and hit D to turn on Dynamic Subdivision, and you can see, I've got rid of the Edge Loops that I added for holding the sharp edges in the last video, because we're going to do it in a different way this time. We're going to use Edge Creasing. So let's get out of Dynamic Subdivision mode, Shift D. Let's turn on Wireframe, Shift F.
Let's go ahead and zoom in close here to get a nice, close view on what we're working on. Okay, so with the ZModeler brush, let's go ahead and hold the Spacebar over an edge, and let's go into Crease mode. What we've got here is several different ways of picking our creases. Let's do an Edge Loop Complete, and go ahead and click on this. To click all the way around, select all the way around this edge, so you can tell it's creased by that dotted line you can kind of see around the edge. Let's go ahead and do this in some other places too.
So, let's say we need to crease this. And you can see what that did is it creased all the way around the bottom of the heel. Let's go ahead and crease here. And you can see the way this went, is it went down that edge, which is good. And then, so something strange that can happen sometimes, is sometimes these Edge Loops don't go where you anticipate them to go. So, it would have been better if I went around this way, but it actually went up that way instead. So, let me hit Control Z to undo that, and let's try a different approach on this.
I want to hold down Spacebar on this edge, and let's got to Edge Loop Partial. So what this does, is anytime it comes up to something where it's not 100% certain how that Edge Loop should continue, it'll just stop. So instead of going up the wrong way, it just stopped here, and you can see also, it kept it from going down this way. And that's fine, we can just use this a couple more times to continue this creasing. It's a lot faster than doing it one edge at a time. And let's try it right there on that edge.
So that's just one single edge before it can't quite figure out where that Edge Loop should continue to. And just one more bit right there. Okay, let's see how this looks if we turn off Wireframe, Shift F, turn on Dynamic Subdivision with D. And you can see we've got a nice, sharp crease edge there. Now, of course, just like inserting Edge Loops, we can also un-crease by holding down ALT and clicking on that, and you can see it undoes that creasing. But I'll just hit Control Z to undo that cause we want to keep that.
Okay, so this is just one more way that ZModeler makes things faster and easier.
- Creating primitives and deforming meshes with Gizmo 3D
- Creating vector displacement maps
- Creasing edges with ZModeler
- Generating Booleaned results with Live Boolean mode
- Drawing straight strokes in ZBrush 4R8
- Creating text in ZBrush 4R8