From the course: ZBrush 2020 Essential Training

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Converting ZSpheres to geometry

Converting ZSpheres to geometry - ZBrush Tutorial

From the course: ZBrush 2020 Essential Training

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Converting ZSpheres to geometry

- [Instructor] Zspheres are a unique object type that aren't useful for rendering animation, 3-D printing, or pretty much anything other than establishing basic forms. So, in order to do anything with them, other than admire their beauty, you'll need to convert them to a mesh first. So let's see how that works. So, I've got my simple zsphere man open here. I did a little bit of work on him since you saw him last. I added some fingers and adjusted the posing a little bit. Zsphere objects have a special sub-menu called adaptive skin. Let's turn on preview to see what we get. I'm also going to hit shift+f to turn on my polyframe and let's zoom in here. So, there's a couple of things going on. First, it turns it into a quad mesh and now it's dynameshing it to sort of fuse everything together and give it an even surfaced topology. Now, I personally don't like the dyanmesh layer effect on this. So, I'm going to turn this…

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