In this video, see how to navigate the 3D space. This is an essential step in the process of learning ZBrushCore so you can comfortably work with all the available features.
- [Instructor] The canvas refers to all this area…between menus and the trace.…It's essentially the space where your 3D objects will live.…Naturally, this is where it will spend most of the time.…We need to learn how to navigate it.…There are a couple of ways to perform the same action.…For example, to rotate around the object,…you can left click and drag anywhere in the canvas.…Alternatively, you can use the right click…and drag to rotate.…The second option is my preferred method as you can click…anywhere on the model to rotate.…Whereas with the first option, since left click is used…to scope and effect the mesh directly,…you are limited to rotate the model…only from the empty canvas.…
To pan or move the camera, hold ALT + Left Click…from any empty space,…or you can use ALT + click from anywhere in the canvas…including on top of the model.…To zoom in and out, there is an easy way…and a more complex method.…I'll explain the difference in just a moment.…With the simple way, you can hold…CTRL + and Right Click and drag up and down.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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