You will learn how to create holes and stitches in the buttons for the eyes of your scarecrow. You will produce these details by using the Clay Tubes, Smooth, and MAHcut Mech A brushes as well as using the Move tool and Duplicate command.
- [Narrator] Let's create buttonholes, but before we do,…I want to adjust the focal shift of my brush.…Currently, I have a fairly large falloff,…so if I start to create my buttonhole,…I get a bit of a wide edge around the shape.…I want that to be tighter,…so I'm going to bring focal shift down to 100,…and that's going to actually five me a much sharper…edge around the shape.…I'm also getting a bit of a chiseled edge,…so this would mean either one of two things.…
Convert this mesh into a DynaMesh,…which I could very easily do,…or I can just go up one in my divisions.…What I've noticed in my experience, is, a division seven…is really the sweet spot where ZBrush wants me to stay.…Even though I have the ability to go to a division eight,…ZBrush doesn't really like it when I do that in my system.…What I tend to do, as a cheat, and it happens to work,…you'll notice that my division one is a very low polygon.…
It's actually so low, I'm not gonna use it.…So I'll bring my model up to a division two,…and delete lower.…And then I'll go back up, which now,…
Author
Released
10/19/2016- Creating base meshes
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Sculpting buttons, a hat, and gloves
- Texturing the scarecrow
- Creating wood grain
- Exporting subtools to Maya for adjustments
- Rigging in Maya
- Polypainting in ZBrush
- Creating a final render in Photoshop
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m
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1. Getting Started
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Setting up the course files2m 38s
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2. Base Meshes
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Creating base meshes in Maya7m 10s
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Using DynaMesh and ZRemesher6m 29s
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3. Sculpting Details
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Sculpting a button8m 14s
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Button holes and stitches6m 38s
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Hat band and patch8m 38s
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Hat stitches5m 7s
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Texturing the hat8m 6s
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Sculpting and texturing the head12m 36s
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Handkerchief cloth folds6m 39s
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Glove sculpting9m 39s
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Glove leather texture9m 43s
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Glove seams and stitches5m 56s
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Creating wood grain5m 39s
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Sculpting the branch10m 34s
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Sculpting the lantern handle7m 46s
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Carving a pumpkin7m 22s
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4. Review and Cleanup
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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5. Final Polish, Polypaint, and Rendering
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Restoring a low-poly mesh5m 58s
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Conclusion
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Final wrap-up41s
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Video: Button holes and stitches